A downloadable Module

Webb’s Cross was broken during the Revolution, the War between the Floating Mountain and those who rebelled against its autocracy.  Webb’s Cross was not broken by the King’s armies, however, but by the Orchid Rebellion, and by rebels who considered any price worth victory, becoming as cruel as those they opposed.

The smithy at Webb’s Cross has grown, and become a place of retreat for those scarred by the War.  Veterans from both sides come here to learn to forge their past into a better future, staying for weeks, months, even years.  It has become an asylum for those seeking to mend.  A place where they can come to very literally beat their swords into ploughshares.

This is a module for Wanderhome, complete with instructions, locations, and kith, that you can drop into any Wanderhome journey for a timeless interlude that raises more questions than it answers. 

Meet the kith seeking healing at Webb's Cross, and discover the ghostly figures that haunt the fields at night. Ask and answer questions metaphysical, philosophical, and ridiculous. Discover what mending means to you and to your characters. Make up your own mind what happens here.

Wanderhome is copyright of Possum Creek Games Inc. Scriptorium on Reflections Day is an independent production by Andrew Aulenback and Eric Drew, borrowing a format from Elizabeth Rosenberg, and is not affiliated with Possum Creek Games Inc. It is published under the Wanderhome Third Party License.

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Module Webb's Cross.pdf 130 kB

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